Advanced Physics Demo
A downloadable game for Windows
This project is my advanced physics simulation in Unreal Engine, showcasing dynamic and kinematic character control, ragdoll recovery and responsive trigger-based destruction using Chaos Physics. The pelvis of the player has been used to facilitate the rotational point between ragdoll and standing. A trigger box activates the Chaos Destruction on overlap. The player can interact with objects in the environment by facing them - picking up, dropping, or throwing them (when within range) demonstrating an integration of physics-based gameplay mechanics.
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Controls:
R = ragdoll
T = reset character to standing position after a ragdoll
E = pickup cube
F = throw cube
X = drop cube
| Status | Released |
| Platforms | Windows |
| Author | ZeroBreakpoint |
| Genre | Simulation |
| Content | No generative AI was used |
