Advanced Physics Demonstration
A downloadable game
This project is my advanced physics simulation in Unreal Engine, showcasing dynamic and kinematic character control, realistic ragdoll recovery and responsive trigger-based destruction. A kinematic capsule at the player's feet facilitates smooth transitions from ragdoll to standing, while a triggerbox activates Chaos Destruction on impact. Utilising line traces, the player can interact with objects in the environment—highlighting, picking up, dropping, or throwing them when within range—demonstrating a seamless integration of physics-based gameplay mechanics. Below are the controls for this simulation.
R = ragdoll
T = reset character to standing position after a ragdoll
E = pickup cube
F = throw cube
X = drop cube
Status | Released |
Author | ZeroBreakpoint |
Genre | Simulation |
Download
Download
AdvancedPhysicsDemo EXE.zip 758 MB
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