A downloadable game for Windows

This project is my advanced physics simulation in Unreal Engine, showcasing dynamic and kinematic character control, ragdoll recovery and responsive trigger-based destruction using Chaos Physics.  The pelvis of the player has been used to facilitate the rotational point between ragdoll and standing.  A trigger box activates the Chaos Destruction on overlap.  The player can interact with objects in the environment by facing them - picking up, dropping, or throwing them (when within range) demonstrating an integration of physics-based gameplay mechanics. 

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Controls:

R = ragdoll

T = reset character to standing position after a ragdoll

E = pickup cube

F = throw cube

X = drop cube

Download

Download
AdvancedPhysicsDemo EXE.zip 758 MB